If you dash down stairs or from a high position, the momentum can kill you. The engine is also.quirky, much as I like seeing engines other than Unreal. The larger demons are outright spongy if their HP would have been cut in half the game wouldn't have suffered (and this might have been counter-balanced with your ammo cap being halved but the balancing was a deliberate choice). The dialogue in the game is not going to win any awards, and I'd argue half of it could be cut without losing much. I went hunting for secrets and that added up to 15 hours of gameplay. It can stand shoulder to shoulder with greats like Crysis and Unreal, with the added benefit of running like a champ on today's systems (~144FPS constantly on my R5 2600X + 16GB RAM + RX 580 4GB system, even 200FPS in more quiet scenes!) And the length is on par with its "inspirations". There is a story, and its interesting and told well enough, if a bit convoluted. Level design is linear and funnels you into combat arenas, but these are big enough that this "transgression" from old school design can be forgiven. Gameplay-wise: movement is fast and fluid, the combat is equally fun, deep and varied and there are secrets to find which help you upgrade your weapons and abilites faster. This is an old-school FPS at heart, and THEY NAILED IT. But there are quite a few niggles that kept me from outright loving it. If I hadn't known better, I wouldn't believe it someone told me Hard Reset and SW were developed by the same team. 15h Played+AMAZING visuals, blistering performance +Deep, gratifying combat +Engrossing story +Solid length -Writing leaves to be desired -Larger demons are outright spongy -Engine quirks I REALLY like SW2013 (whereas I hated Hard Reset with a passion).
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